Thursday, November 11, 2010
Organization. Or Not.
Wednesday, November 10, 2010
When Uncertainty Gets Annoying
Recently I read a really good book. Really good! It was full of action, adventure, drama, suspense, and emotion, and it was also full of one of my pet peeves. The dreaded uncertainty that is seemed like, appeared as if, almost.
You know what I'm talking about. One character says to the MC, "I hate you!" and the MC's inner monologue says "He punched the wall, as if he was angry." Really? It was like he was angry, but you're not sure if that was it? Maybe he just likes punching walls? Maybe wall-punching means happiness?
This occasionally drives me insane.
I notice this happens most often in books written in close third person. I think it's because when writing in first person it's easier to slip into the character's distinct point of view and feel what they're feeling.
Think about it. In your own life, if someone shouts at you "I hate you!" and then punches a wall, you have a strong instant reaction. You don't think to yourself, "I wonder if he's angry?" You think, "Whoa, this dude is pissed!" Even if you're wrong, and he does just like to punch walls for no reason, you have interpreted his words and actions and made a decision on what they mean.
Characters are like this too. They jump to conclusions. They reason out why things are happening. I know that, especially in third person, there's a fine line between staying in one character's close POV and crossing into another's. This is where the trouble starts. Writers worry that if they say too much about what is happening, or how someone is feeling that they are switching POVs or crossing over into omniscience. I say, HOGWASH!
While it's true that unless your main character is a mind reader, he can't know what others are thinking. He can definitely take an educated guess or decide for himself how to interpret what he sees. When I see a lot of this in a manuscript I'm critiquing, I always write "Be authoritative!" and "Either it happened or it didn't. Which is it?"
Don't tell me "It seemed like the door opened all by itself." When I see this type of sentence structure, I expect a "but". As in "It seemed like the door opened all by itself, but it was just the cat leaning against it." When you leave the sentence as "It seemed like the door opened all by itself." and the character doesn't do any exploring to find out how it actually did open, I'm left wondering, did the door open by itself or not? You know whether it did or not, why not share? Your character, having witnessed this event, should have come to a decision about whether or not the door opened on it's own - even if it's the wrong answer. And if your character really can't tell if it opened by itself or not, then he needs to try and find out why (or run away in terror, whichever he's more prone to do).
I may be in the minority here, but I think it's best for your character to see things through his own world view and save the uncertainty for when he really doesn't know what's going on. If you stay focused and true to your character's personality and voice, it should be clear, even in third person, that what he sees happening is what he thinks is happening, and not absolute fact. To me this is one of the best things about telling a story through one person's eyes. Each character has a unique way of seeing things. What one character thinks is evil spirits haunting his house, another thinks is just the wind. Find out what it really is is what storytelling is all about!
Tuesday, November 9, 2010
Interview with Awesomesauce YA Author Carrie Harris
2) Was this the first book you wrote? Tell us aspiring writers a little about your path to finding an agent.
Hahahahahaha! Hah! That’s funny. No, my first book was a NaNoWriMo novel that started off as a fantasy satire and somehow turned into a political satire halfway through. And then I wrote a series of really depressing books and hung out in coffee shops and wore a beret. (You think I’m kidding, but sadly? Not. [The worst part is that the beret was PLAID.]) Eventually I ditched the beret and quit trying to be a “serious” writer and wrote something just for fun. That was my first YA novel, which got the attention of my superawesome agent, Kate Schafer Testerman, and went to editorial acquisitions more times than I could count. But ultimately, it wasn’t the right first book for me. BAD TASTE IN BOYS, however, sold in about a month, because zombies are irresistible.
3) I'm trying to picture you in a plaid beret, but I keep laughing. I agree that zombies are irresistible...when you first found out your book sold, what was your initial reaction?
When The Email finally came, I ran around the house screaming and then left a voice mail for my husband that said: “OhmygodcallmecallmeCALLMERIGHTNOW!” And then I put Thriller on and did the dance, because that’s obviously the best way to celebrate selling a zombie book.
4) I know authors don't typically have much, if any, control over things like the title and cover of the book. You have one of the coolest covers I've seen. Did you have any input on it?
I know; isn’t it frawesome? I feel so lucky cover-wise. The people at Random House awe me.
5) This may be a super-secret question you can't answer, but I'll try anyway. What's next for you? Will there be a sequel to BAD TASTE IN BOYS or are you doing something totally different?
Well, I’ve got a sequel that’s currently under review, with new and interesting monsters for Kate to hunt. Please keep your fingers crossed for me! Unless you’re a zombie, because I wouldn’t want to be responsible for the loss of your fingers due to torsion. I’m nice that way.
7) Thank you for validating my house's messiness. You knew I was going to save the best question for last. Who would win in a zombie ninja dance-off: Richard Simmons or The Hoff?
Monday, November 8, 2010
Contest Monday
Steph Su at Steph Su Reads is having a cool November giveaway on her blog (I can't believe it's already November!) Enter to win the ARC's of FIXING DELILAH by Sarah Ockler, VIRALS by Kathy Reichs, and FALL FOR ANYTHING by Courtney Summers. Deadline: Nov. 24.
Don't forget to visit us here tomorrow for an amazing interview with Carrie Harris, the amazing author of this:
HAPPY MONDAY!
Friday, November 5, 2010
Guest Post: K.M. Weiland!

Please welcome our special guest on the blog, author, mentor, editor, K.M. Weiland!
K.M. Weiland writes historical and speculative fiction from her home in the sandhills of western Nebraska. She enjoys mentoring other authors through her writing tips, editing services, workshops, and her recently released instructional CD Conquering Writer’s Block and Summoning Inspiration.
Multi-Media Inspiration
We live in a world that is saturated with artistic creativity (some more artistic and creative than others, admittedly). If you’re a writer, this is a very good thing. It means that inspiration is all over the place. All we have to do is open a magazine, read a book, turn on the television, or switch to a new radio station. In my recently released CD Conquering Writer’s Block and Summoning Inspiration (http://www.kmweiland.com/books_CWBASI.php), I specifically touch upon how to use music to up our creative output. But we can tap into all kinds of media for an extra-inspiration boost. Following are some ideas:
Create story-specific playlists. Every time you hear a song that fits your story or inspires some new aspect, save it on a playlist on your computer. You’re creating your own personalized story soundtrack! Whenever you need a dab of inspiration, give it a listen. Plus, it’s great fun for sharing with your readers, when the book is published. (You can listen to the soundtrack for my medieval novel Behold the Dawn here (http://www.kmweiland.com/free.php#playlist).)
· As an addendum to the above, don’t forget to give each character a theme song. Not only is it fun, but it can help distill the character’s personality and inner goals.
· Cast your characters. We all dream of getting our NYT bestselling book made into a blockbuster movie. So why wait on the all-important decision of choosing which actors should play your characters? Putting a face, voice, and gestures to your characters (particularly minor characters) can work wonders for bringing them to vivid three-dimensional life.
· Visualize your story as a movie. Whenever I’m approaching a tricky scene, I stop, close my eyes, and try to visualize what the scene would look like in a movie. I visualize everything: angles, lighting, stage directions. I even try to conjure up a soundtrack sometimes. And the results are pretty interesting.
· Keep a photo album. Thanks to the Internet, tracking down specific photos and bookmarking them or saving them to your computer is the easiest thing in the world. For every novel I write, I keep folders within folders of inspiring pix, everything from the characters themselves to settings to costumes to vehicles to pets. Not only are the pictures an endless well of inspiration, but they also come in handy for maintaining consistency in details.
· Create props. Sometimes a handful of props can come in very handy for inspiring or choreographing a scene. For my upcoming fantasy Dreamers (http://www.kmweiland.com/WIPs.php#dreamers), I used a sword-shaped letter opener in planning battle scenes. If your character receives an important letter, write the letter out for yourself and play around with the crinkle of the envelope. If a stolen necklace features prominently, buy a cheap replica and wear it while writing.
Who says writing has to be confined to words on paper? If we branch out from our notebooks and pens or our keyboards and word processors, we may find that a whole interactive world of inspiration is waiting for us to discover and play with.
Thank you, K.m.! *applauds* It's nice to know my fantasy casting can be seen as inspiration, rather than procrastination!



